Research Projects

Active projects

IT-SG (Innovative Teaching and Serious Games)

The objective of the project is to assess the quality of teaching units, curricula, and methods/approaches and to investigate in the effect of concepts like serious games, gamification, inverted classroom and others. One spin-off of the project is the TEAM model (see below).

Funding: Institute
Partners: RFDZ
Duration: 2017 - 2018

TeaM Model (Teaching Maturity Model)

The objective of the project is establishing a maturity model (like CMMI-Services) for the teaching process. We are constantly working on the improvement of the model, and the latest version (and a history) can be found here.

Funding: IID
Partners: SieITMCi
Duration: Dec. 2015 -

Downloads:

  • TeaM Model Version 1.5 (created June 25, 2017) (PDF DOwnload)
  • TeaM Model Version 1.4 (created June 20, 2016) (PDF Download)
  • TeaM Model Version 1.3 (created June 2nd, 2016) (PDF Download)
  • TeaM Model Version 1.2 (created May 5rd, 2016) (PDF Download)
  • TeaM Model Version 1.1 (created May 3rd, 2016) (PDF Download)
Statistical Data (used as baseline for specific practices):
  • Task-Solving Team Model Data (submitted to CSEE&T 2017, created June 2017)(xlsx Download)

GECKO (Graph-based Environment for Competency and Knowledge item Organization)

This project aims at developing a technique, framework and platform to comprehensibly evaluate different curricula, standards and competency models for computer science education in primary and lower secondary schools. The idea behind this new methodology is to represented knowledge items of different curricula, educational standards or competency models for computer science as single vertices of a graph and connect them with relations.

Funding: Institute
Duration: 2016 -

Downloads:

  • Technical Report: Basic Digital Education in Austria (created February 20, 2017) ( PDF Download)
  • Handout: A Graph-based Approach to Analyze and Compare Computer Science Curricula for Primary and Lower Secondary Education ( PDF Download)

AMEISE (A Media Education Initiative for Software Engineering)

The objective of the project is to improve Software Engineering education by applied neuro-didactics and simulations. More information about the project can be found at the project webpage (ameise.aau.at)

Funding: bm:bwk (nml-Project)
Partners: AAU Klagenfurt, Univ. Stuttgart, Univ. Linz, FH Kärnten
Duration: 2001 - 2005 - but still in its maintenance phase

Finished projects

Planet-ET

The project focussed on improving teaching at Universities by using new media and new technologies. More information about the project can be found at the project webpage (in German: www.planet-et.at).

Funding: bm.bwk (nml-Project)
Partners: Universität Graz, Universität Innsbruck, AAU Klagenfurt, Österreichische Gesellschaft für Hochschuldidaktik, Management Center Innsbruck
Duration: 2002 - 2005

COOL-VS

The objective of the project is bringing COOL cool concepts to Primary Schools. We are currently working on a publication summarizing the main findings and bringing all the material in shape for making them available for free.

Funding: BMBF
Partners: IID
Duration: Oct.-Nov. 2015

CT-CV

The objective of the project is to identify aspects of computational thinking in Primary Schools and to foster their use. We are currently working on a publication summarizing the main findings and bringing all the material in shape for making them available for free.

Funding: BMBF
Partners: IID
Duration: Oct.-Nov. 2015

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